1.1 The user interface and input


#1

The user interface in Z Vector is in to two parts: the mixer panel (left side) and the input and trigger controls (“Input” tab on the right side) / profile controls (“Controls A/B” on the right side).

The mixer panel (always visible on the left side of the UI) contains only global settings (as in settings that affect all visuals). It also contains a few different render preview modes that help you understand what is happening with your mix. Even though it consumes a few GPU cycles more, initially we propose using the A/B mode. The A/B mode shows both currently active visuals as well as the actual output. You can also use the preview (A or B) or the live mode. The live mode uses least GPU and therefore if you’re running tight on GPU budget, we suggest giving it a try.

While Z Vector supports using two simultaneous depth map feeds, all tutorials where not explicitly stated otherwise focus on using just input 1. Without going in to details on their functionality yet (the other modes are covered in the advanced tutorials), make sure that you’ve selected “Layered” from the mixer panel (the mixer panel is a part of the global controls and always visible on the left in the UI) by left-clicking and that your Z dial is all the way to the left (Input 1).

Important! Before you move to the next tutorial, make sure that you have a live depth map feed coming from a sensor or that you are playing back one of the sample .rgbd files that come with Z Vector. To access one or the other, click on a corresponding trigger for Input 1 under the Triggers section (Input 1’s depth triggers are on the left side, while Input 2’s depth trigger reside on the right side). You should now be seeing something in the Input 1 preview window. If your input is still not showing anything, please check our FAQ and user forum for possible answers before moving on with the tutorial.

Continue to the next part in the tutorial series:


1.0 Basics: Introducing Z Vector