One of the most powerful and fun features of Z Vector is the capability to randomize parameters in search for cool new looks. The Z Vector UI contains three buttons with various degrees of randomization as well as a “revert to profile” button.
Before going forward with randomization, save and name the visual profile you created. There are various ways to do this in Z Vector, but for the purposes of this tutorial we’ll just pick the fastest one: maneuver to the triggers section and right click on any slot. You can save into an occupied slot (don’t worry, you won’t overwrite the actual profile – just take up the slot) or maneuver to a free one. From the opening menu choose “from current”. This will save the current profile with a name chosen by the software. Now left click on the profile to make it active (Z Vector doesn’t automatically activate a saved profile because it might not always be what you want). You can also rename the profile you just saved by again right clicking on it and choosing “Rename” (note: you cannot rename default profiles).
After saving and activating your newly created profile. Maneuver to the mixer panel and click on the revert all changes and randomize 1/10th button (the third button from the left under Randomize). This will randomize 1/10th of all “unlocked” controls, while each click on the button first resets the visual to the original saved result and only then randomizes the controls. The other two buttons work slightly differently and will ultimately lead you farther away from the original active visual profile. The right most button will revert all changes and return the visual to the defaults set by the currently active profile (apart from any locks).
Pro Tip: In cases where you’d like to have more control over which parts of the UI get randomized, you can use the locks found in the tab of each section of the UI. Clicking and closing a lock means that the particular section of the UI will not get changed at all when clicking any of the randomization buttons. Generally, in order to have more control over what happens, it might be a good idea to lock all the sections under the Input panel (Input 1, Depth and Input 2) before doing any randomization.
Pro Tip: When using locks its important to understand that they lock out all changes, a part from user made ones, to the particular sections of the UI. For example, if you have only locked the Geometry section of the UI and activate a visual profile that contains different settings for that particular section of the UI, the changes will not take place where as all changes to the rest of the UI will.
You now have basic understanding of the randomization process and its use in Z Vector.
Continue to the next part in the tutorial series: