1.4 Editing and mixing in Z Vector


#1

In more conventional video and VJ software like Resolume Arena or Modul8 the A/B mixer typically controls the blend between two individual two-dimensional video compositions or layers. In Z Vector, however, the mixer actually controls the interpolation between the visual parameters (such as camera setup, geometry, gradient, distortion, shaders etc.) that make up profile A and B. The resulting visual transitions can be beautiful to behold, making up a large part of the Z Vector experience.

Let’s try out A/B mixing in Z Vector. Again first make sure you have something visible in your input 1 (either your sensor feed or an example RGBD recording that came with Z Vector).

Left-click on button “A“ on the mixer. You are now controlling and editing profile A. Left-click on one of the preset visuals in the triggers section of your input tab. Next left-click on button “B” and select a different preset visual for profile B.

Now try dragging the mixer slider from A to B slowly. Notice how the live render output smoothly transitions from profile A to B and back.

Now drag the slider all the way to profile A. Again going to the triggers section of your UI, click on any other preset besides the one you currently have active on A and watch your visuals smoothly transition to the new preset. Make sure you try combining different visuals for both A and B, as different combinations ultimately give very different results in terms of the transition.

You now know how to use the A/B mixer and have gained a basic understanding of the mixing process in Z Vector.

Continue to the next part in the tutorial series:


1.3 Randomization and locks
1.0 Basics: Introducing Z Vector