2.0 Basics: Input parameters, the virtual camera and smoothing


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In the introduction tutorial series we learned that Z Vector is in essence a depth map manipulation, effecting and rendering software. Just as an audio or video editing tool requires interesting media to produce a compelling output, so does Z Vector. This tutorial series takes a deeper look at how the various input parameters, the virtual camera and smoothing affect the final rendering.

Watch the equivalent video tutorial series on Youtube:

Continue to the first part in the tutorial series:


Video tutorial series: Input parameters, the virtual camera and smoothing (2.0-2.5 Basics)