Since version 1.1, Z Vector has offered support for a number of methods for transferring 2D textures in to the software. This tutorial focuses on using image and video files (via Delicode Vidiöt). For a complete list of supported video/image file types and formats, please refer to the documentation and/or the FAQ.
To get started, create an artificial background in to the output render by sliding the BG controller (found under Input -> Depth) down until you see a diagonal grey lines appear on a good part of your input feed. This artificial wall is where your 2D textures will initially (under default settings) be drawn.
Z Vector comes with eight cc-0 licensed example background images. These can be found under Triggers -> BG (Bank 1). Click on any single one of them. By now you should be seeing a mix of your feed and the selected background in your render. If you’re not seeing much, up the count mode and/or otherwise change the geometry settings.
As video provides us with more options, let’s now start using video instead of the images. Drag and drop a supported video file type in to the BG triggers section and left click to play. Since V1.1, Z Vector uses an open source player called Delicode Vidiöt for video playback. If this is your first time adding video to your BG triggers section, you should be prompted to install Vidiöt. This needs to be done only once. You’ll find the open source video player works with many video formats. After left clicking the added video (provided you have Vidiöt installed and your hardware supports the Spout/Syphon based texture transfer the software uses), you should now be seeing your video in the background.
Finally we’ll move from colouring the background to colouring the foreground (for example your autofiltered human form) by moving the Background -> Replace controller to maximum. If you’d like, you could go back to the BG controller (found under Input -> Depth) and move it all the way up (1000). This should leave you with just a depth input feed that’s being textured with the video of your choice.
Pro tip: As Z Vector natively supports both Spout (on Windows) and Syphon (on MacOS), you could as easily use a rendered output from another software such as Modul8, Millumin or Resolume Arena as a texture in Z Vector (or vice versa). For more information on using Spout or Syphon, please refer to the appropriate intermediate level tutorial.
Continue to the next part in the tutorial series: