5.0 Intermediate: Syphon and Spout in Z Vector


This tutorial series will cover the usage of two widely used texture transfer protocols that are natively supported by Z Vector: Syphon (on MacOS) and Spout (on Windows). The two protocols enable the near effortless (actually from both the user’s as well as the computer’s part) output and input of rendered graphics between programs that support them. This makes it possible for you to easily send and mix, for example, the output from Z Vector in to Resolume Arena, or vice versa.

Before moving ahead with the tutorial, you need to make sure your computer (namely the graphics card) is capable of supporting texture transfer as proposed by the protocols. In Z Vector, you can verify this functionality simply by dragging and dropping some supported video content in to a BG slot in the triggers section and playing it back. As Z Vector’s companion open source video software Vidiöt uses the two protocols to transmit data to Z Vector if your video plays back successfully, you’re good to go. If you’re having problems playing back the video, you better download the Spout or Syphon examples from their webpages and give them a go.

Continue to the first part in the tutorials series:


where is the section on how to use it with Spout? Where is 5.2?


We haven’t yet had the opportunity to continue writing the Z Vector tutorial series. The Syphon tutorial is applicable for Spout and is pretty much identical. The only difference is that you’ll have to use a program capable of outputting Spout feeds into Z Vector. One simple one is the Spout official demo program included in the Spout main download. After installation, the program you’ll need is at (by default): c:/Program Files/Spout2/DEMO/SpoutSender.exe. While at it, you can first verify Spout works on your hardware by opening both the Spout demo sender and receivers, making sure the demo cube is displayed in the receiver.