ive been trying for the past few weeks to get ni mate to work on blender 2.8 and i cant for the life of me get it to work. im going to be specific at list every thing i do in order, plz help.
start ni mate
delete starting cube and other stuff
create new default armature on blender using riggify
go to ni mate and tun on skeletal tracking with “basic + orientation” selected
back in blender i tell ni mate to create empties and add rotations
i create a new empty ad parent of the the ni mate nulls to it (for better conrol of scale and position)
i go to the pose mode in my armature and use a “copy location” bone constraint and link it to the hip null create by ni mate
i do the same for the hips
BEYOND THIS POINT IS WHERE MY PROBLEMS OCCUR
i add a “bone constraint” to “copy rotation” from the knee null to corresponding bone on my armature, (i word it like this because it doesn’t really matter what bone i use im just using a knee for example)
MY PROBLEM HAPPENS RIGHT HERE
once i add the copy rotation constraint the limb goes wacky, and i cant fond the right combination of xyz convert or offset that seems to fix it.
i had some mild success using a parent constraint and only selecting rotation but that begins to break down after i add a second limb