I am currently working on an animated music video - my first project with Nimate / Motion Capture. And actually I get along very intuitively with the entire workflow … but I would now like to improve the quality of the recording. With the “Basic + Orientation” setting, the MoCap looks the most realistic.
However, I have an unsightly glitch of my model. The mesh occasionally distorts and makes the 3d look strange. I know what it is (orientation of the bones), but not why it happens …
As soon as I receive the motion data of the kinect in Cinema4d, their orientation changes randomly. Here is no preset rig or anything - just the native Null-objects of NI mate tracking. (See Video)
I’m working on a Macbook Pro (2018 Touchbar) and Cinema4D R20 (with receiver plug-in), I’m using the first version of the Kinect360. Is it maybe the sensor?
I would be very happy if someone can help me. Thank you in advance and all the best