After some successful shape-key testing in Blender (+ Kinect v2) I am wondering if there is a way to port over to Unity something like the Python script (“Ton”) you have supplied? My goal is to overlay the mesh(es) onto a window with a colored depth map …thanks for your help.
Sorry about the delay!
Unity uses blendshapes to do shape keying. It’s possible to export shape keys from Blender but you’ll probably have to do some work to get them working in Unity, and the old NI mate Unity plugin doesn’t do anything with shape keys. To do something like the Ton shape key system, you’d have to open the NI mate plugin (it’s C#) and write some code yourself (if required, the Blender plugin can be a good reference).
Thanks Jesse/will try!