Hi Jesse (et al) - thanks for all of your work on this project, much much much appreciated. I’m using the rig Arenyard provided and have it mapped onto a Make Human model. RE: “Always Sensor -> Armature” for the BGE- when you say ‘do this for every armature,’ do you mean apply this logic block to the capture armature or the model armature or both? I assume the capture armature? I’ve tried all the combinations but can’t get the rig to respond in play mode using BGE.
I can get the Ni Mate ‘spheres’ demo going with BGE (applying’ create game logic’ to one of the spheres (doesn’t seem to matter which one) from the Ni mate Game Engine menu seems to do the trick) and can get the Make Human rig to work with Ni Mate Receiver but as soon as I go into ‘play’ mode, the rig seems to stop responding. I applied ‘create game logic’ to one of the control empties (the right foot) from the Ni mate Game Engine menu like I did with with the spheres demo. And I applied the ‘always sensor’ to the control armature.
I’ve attached a link to the blender file I’m working with. I’m still getting a 180 rotation of the Z for thigh and shin bones that I can’t account for (not a bone roll issue)- any insights from the community on that also greatly appreciated.