I have a strange bug. Or maybe I didn’t used the program right.
I am using a Kinect V2, Ni-Mate 2, and a win 8.1 Pc.
So far everything with the normal motion tracking works. I managed to make a moving Mesh on the screen.
Now I also wanted to try the face tracking. For even a better animation.
So I open a new blender file, delete everything in it, and start the Ni-mate with ONLY the face analysis check box.
in blender I start the tracking with creating the emptys. I was expected to see a bunch of point roughly forming the shape of a face.
Now the problem is that all emptys are instant moving to the 0.0.0. point of my grid. All of the point.
When I move infront of my camera, I see that there are some twitching on the screen. A few points (looked like 7 in number) moved. And I am able to recognise my movement. But they are blinking, becaus ethey always get teleportet back to 0.
Here you can see the programm analyzing the face correctly, but in blender the points are all on 0.0.0. while a few of them move a bit apart.
Don’t get the wrong impression. These points are there only for a frame. I needed a few minutes to catch them with a screenshoot. Else they all are on the 0 point.
I allready love your program but this is an error I can’t handle on my own. I hope for your support.