I’ve been testing out different MOCAP solutions, Brekel,Ipisoft and now NI-Mate. I must say the Ni-Mate skeleton accuracy with a Kinect v2 is pretty accurate. it doesn’t freak out as much. I love it.
Im new to the Ni-Mate and Kinect to Blender workflow and I like it already. I followed this tutorial (old) here Delicode NI mate Tutorials: Blender Motion Capture Basics
I’m using Blender 2.79 and all works well until when it gets to baking down the animation. I select my retargeted armatur and select the Bake action operator as he says…btw there are more options but I guess the main one is Clear constraints. I set start and end frames set it to pose and hit BAKE. 20sec its done. there are animation channels but no animation data/keyframes I can manipulate or export as fbx/bvh.
I’d want to clean up the mocap in MOTIONBUILDER 2017 Then apply to a rigged character (rigify)
Can someone please help me iron this out. I’d much appreciate it.