Need a base skeleton for Maya


#1

Hi! I would need a basic skeleton to use Ni Mate on Maya, on blender there are tutorials to use Ni Mate from a to z and have a skeleton that can be used on a 3D model.
I have locators in Maya but I can’t use them with a skeleton…

If anyone has a solution, please help me!


#2

Hello Samuel, try Remington’s skeleton with exporting to Maya via FBX format from blender. And make some tweaks to it in Maya. Hopefully it will works for ni-mate kinect v2.


#3

Hi! Thank you for your answer! But unfortunately it doesn’t work… At least I don’t know what to do to make it work. I import the FBX file into Maya but the skeleton is no longer attached to the locators so it doesn’t work.


#4

Is it working in blender? Have you tried with kinect v2 with Remington’s rig ? Is Ni - mate works with your Maya version?


#6

Hi! I’m having the exact same issue. Works in blender fine, but I work primarily in Maya. Exporting works fine after fixing the scale of some things, but nothing connects


#7

I don’t need a new skeleton if I can just get this to work. I’m also down to make my own so am about to explore that. but regardless…


#8

Yes it works in blender, I have the kinect v2 and yes the plug-in works with maya it’s just that I can’t connect the locators to a skeleton in maya.


#9

Sorry for late reply. I am purely blender user. Don’t have any knowledge of Maya. Best advice is YouTube.