NI MATE with Blender 2.8 Eevee


#1

Hello,

I am trying to use NI MATE + KINECT + BLENDER for a live performance and would like to know if you plan to realease a NI MATE update that would work Eevee in Blender 2.8?

Or maybe it does and it’s just me who can’t make it work ?

thanks


#2

This will really depend on what kind of things change in regards to armatures in Eevee. We’ll take a closer look at this once 2.8 is out.


#3

Thank you Jesse for your reply.
I hope you finaly will, and I am really looking forward to it.
Keep up the good work!


#4

I am too waiting for this…and by the way dear @Jesse will ni mate v2.2 with leap motion controller does support the the blender add-on for 2.8 EEVEE ?


#5

The older releases of NI mate with Leap Motion support in them will likely keep functioning with the plugin - it’s unlikely the data output from NI mate will change at all. If eevee requires changes in the Blender plugin, the changes apply to all sensors, Leap included.


#6

Thank you for your reply.