When is tutorial for 2.12 coming out Nimate mocap to blender


#1

Just wondering when we will get a step by step tutorial for ni mate version 2.12 into blender for 3d animation/mocap using the Xbox One kinect with adaptor for pc really eager to start making some animations but can’t seem to figure it out its been three weeks since I bought basic. I’ve been looking around the site and have not really found anyone asking specifically for this so thought id ask help would be much appreciated.


#2

We are all eager to hear from everyone about this. I have tried it out but cannot seem to be able to make it work with my pre existing rigs but I have been able to move around cubes and spheres. The objective will be to have it work on characters. Response from the team will be highly appreciated.

Regards
sirWilliam


#3

We all here at Delicode agree that tutorials must happen. Right now our team has been focusing on releasing the next version of Z Vector, and as a three man company that has taken all our resources. I can’t give a date on the tutorials, but they are coming.


#4

Thanks for the info. But, I must know are all the resources available on your site to get it up and running on our own. If so i’m willing to up load a tutorial when i figure it out.


#5

If you haven’t seen it yet, the old tutorial for Blender is here: Delicode NI mate Tutorials: Using Existing Blender Rigs

Everything works pretty much the same, with the exception that the skeleton tracker is in a slightly different place in NI mate.


#6

Out of curiosity I’ve bought a Kinectv2 and got hooked by NI-Mate and your Blender plugin. However I found retargeting too cumbersome and wanted to be able to record mocap for manuelbastionilab characters in realtime…

I’m a developer myself, so I started playing around with c# and ended up with this:

It looks more and more promising and I was wondering if you’re ok with using parts of your Blender plugin. I saw it’s GPL3 and I’ll certainly leave this as is…


#7

Yup, the plugins are GPL, so all the freedoms of that license apply. The plugins are also available on our Github: https://github.com/Delicode/NI-mate-plugins

The facial movement is pretty impressive on your video.


#8

Thanks! I found the face to be the easy part, though. The joint rotations are a different beast :slight_smile:


#9

Hello everyone,

I can not create a new topic (Access denied) I do not know why .
I start in the world of motion capture.
After days trying to install Nimate and my Kinect (360 - 1414),
I still do not understand how I can go about using motion capture in real time
on my own rig in blender.
I installed the blender plugin “Animation: Delicode NI mate Tools”, and followed the tutorial: “Delicode NI mate Tutorials: Using Existing Blender Rigs”.
Nothing seems to work and worse yet everything I find on the internet seems obsolete.

Could you help me?

Thank you


My xbox 360 kinect works perfectly but it doesn't on N I Mate
#10

@MocapLost I moved your post in this thread.

Unfortunately we don’t currently have the resources for creating a tutorial series for mocapping in Blender. However, the general workflow is this:

  • Enable Skeleton Tracking in NI mate and set the output mode to “Basic + Orientation”
  • Verify you get your OSC data in Blender and the empties spawn in the 3D scene
  • Construct an armature that matches the joints received - using an existing rig can be challenging if it doesn’t map well to the NI mate’s output data
  • Use either copy rotation or track to constraints on each joint so that they track the orientation of each of the respective empties.