Hi. I’m a new user here. I’m looking to do body motion recording for indie game development in Blender. NI Mate seems to have everything I need: Blender Integration, Body and hands tracking. It’s the best alternative to a $1.5k - $2k mocap suit I’ve been able to find, especially on an indie budget.
I have a few questions:
What is the best sensor for me? Currently experimenting with Kinect 1 as it was cheap for 2 of them for 30 bucks but I am currently only able to test 1 in the trial. The accuracy is not the best but I don’t know if it will improve that much with a second sensor. It’s especially moo on tracking shoulders. Kinect 2 go for 100 - 200 bucks in Canada and ebay with tax and import. I’m on Windows 10.
I have a fair budget for a sensor and so far my Xbox 360 sensor seem to be working but a bit wonky and tracking is a bit unstable. I’m also not sure about the lack of limb orientation. It seems like the orientation is being calculated based on joint positions which is kinda generalized and a lot of motion character is lost. This can be observed especially in lack of head rotation. It just follows the torso. I feel like this is an OK solution on a tight budget. But if I’m buying a sensor, I think maybe it’s a good idea to not cheap out. What is recommended to use with NI that will give me top stability and reliability of body? I already got myself a Leap Motion controller for hand tracking. What sensor should I use?
Is NI mate still being supported or is it being phased out completely? I saw a few posts about something like End - on - Life but I don’t know if it was referring to NI or the sensors.