Z Vector Beta v0.91 released! (posted July 17, 2013)


We’re happy to announce a fresh beta release of Z Vector. This version is primarily a quick bug fix release and fixes some bigger issues that we found out after the first release. The main fix is for the Windows + ATI/AMD bug that caused both Z Vector inputs to be shown as black, so if you have a computer that fits this profile, please download this version and try to run Z Vector again.

Change log:

Windows + ATI/AMD input bug fixed.
First audio input wasn’t used correctly at startup if it was selected in preferences.
Camera center wasn’t read properly from preferences at startup.
Interpupillary distance setting for oculus mode (in preferences).
A slightly larger maximum field of view and an actual angle reading on the parameter slider.
Shader errors are reported a bit better.