It’s been nearly 2,5 years since we last updated Z Vector. It’s been a long wait and upon committing ourselves to a major update to the current branch, we wanted to make sure it was worth the effort - both yours and ours. After reading this non-exhaustive list of what’s new with V1.1, we hope you’ll agree it was worth the effort:
Z Vector V1.1 new feature list (incomplete)
- Kinect for XBox One (Kinect for Windows v2) and Intel RealSense R200/F200/SR300 support (for both Windows and MacOS), all supported sensor drivers and executables now combined in to one build
- An updated rendering pipeline (geometry shaders for higher FPS)
- Fully scalable output resolution (8K+ output now possible!) with an inbuilt FPS limiter (you can now limit the amount of GPU Z Vector hogs up)
- Spout out on Windows
- Optimized vector mode rendering on MacOS
- Background video playback is now implemented on our FFmpeg/QtAV based open source video player Vidiöt (background video now requires Spout/Syphon support from your GPU), meaning much wider support for different video playback formats
- Sensor recording and playback is back using our own RGBD format (.RGBD will replace the .ONI based recording and playback that was only available on some sensors)
- Moving the field of view parameter to it’s maximum value the rendering enters orthographic mode
- The UI now scales correctly on high DPI displays
- New MIDI mapping UI
- MIDI output
- MIDI takeover modes (if you’ve used Ableton Live these modes should be familiar to you):
- These control the way the MIDI input values are processed when the UI control value doesn’t match the physical MIDI controller value. Previously this always meant a jump in the UI value, but now you have two new options to make things a bit smoother
- In Pick-Up mode you have to match the MIDI input to the UI value in order to reconnect them.
- In Value Scaling mode the MIDI value moves the UI value relative to how much room there is in the value in the direction of the movement, once the MIDI value reaches either 0 or 127 it’s reconnected to the UI value
- Randomize now works on gradients and FX shaders as well
- Individual origins mode for sensor inputs. This allows for aligning two sensors together to make a 360 visualization
- Scenes, shaders, preferences and midi maps are now stored as external files to make it easy to move them around and share them
- Delicode NI mate interoperability mode for gesture and motion control. In this mode (configurable using presets) NI mate handles the sensor processes, while Z Vector receives the sensor feeds from NI mate
- Double clicking the output window goes into full screen
- Native support for audio interfaces: DirectSound/ASIO/WASAPI (Windows), and Core Audio/Jack (MacOS)
- Many new preset Post FX (GLSL) shaders
… and much more.
- Rendering wasn’t working correctly on some Intel graphics cards on Windows and AMD graphics cards on MacOS
- Internal timing is now much more accurate, this effects for example the camera rotations and shader time values
- MIDI input got corrupted in some cases, this caused the mapped controls to go wild
… and many more.
- 32-bit support dropped
##Known issues at release
- An occasional, hard to catch bug that slows down the UI. So far this has only been replicated on MacOS. Unfortunately there is no known recovery (apart from restarting the software). Fortunately the issue doesn’t slow down the actual output.
- Video files don’t copy to triggers properly when using drag and drop on MacOS. Annoying, but not a show stopper.
With this update Z Vector is now available for 250 € (w/o VAT where applicable). You still have a chance of getting the software with the old price of 220€ (w/o VAT where applicable) by subscribe to the Z Vector mailing list to the Z Vector mailing list by latest on boxing day (the 26th of December 2016).
This update is completely free of charge to existing licensees. If you own a license of Z Vector you should be receiving a 100% discount coupon for the shop before December the 24th. Though the new version is free, activation does require some action from your part as the licensing mechanism has been changed from a sensor (dongle) based approach to the much more commonly used PC UUID method.
We went over various methods for distributing the newly generated license keys while making sure everyone got theirs. Using our existing shop was the securest method we could come up with. While this means you will need to enter a credit card in order to redeem your license, absolutely no money will be withdrawn from your card and no credit card information is stored on our servers.
You naturally also maintain your full license to the original Z Vector V1.0/V1.01, which you are free to use for as long as you want.
Now go download the new Z Vector! Enjoy!